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Game Development
Art, engine, maths and audio in one forge — from first spin to certified release build.
- Maths & RTP models
- Engine, reels & physics
- Art, animation & FX
- Original audio
- Certification-ready builds
Tap the chips — 1 of 5
MasteredNo language matches that.
Gambling game studio
Concept, code, art and certification under one roof. We take slot and casino titles from a blank page to a live, regulated floor.





Our strong suit
Three disciplines, one team. Each one ships on its own or plugs into the other two.

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Art, engine, maths and audio in one forge — from first spin to certified release build.
Tap the chips — 1 of 5
Mastered
02
Remote game servers, back offices, wallets and reporting — built to your stack and your scale.
Tap the chips — 1 of 5
Mastered
03
Player-facing apps on web and mobile, with the same polish we give a game client.
Tap the chips — 1 of 5
MasteredGame development
Titles we built for operators, other companies and for ourselves. Open any one and play the live demo in desktop, tablet or mobile, in the language you need.

Our platforms
Four platforms we build and run. Flip a bay to boot it, then open it. Bring the whole rack online and the floor pays you for it.




On the road
Seven stops on the circuit — three already stamped. Pin them all and the route pays out.
Tap a pin on the map, or a stop below, to see the details.

How we build
Games, apps and platforms — we build all three around the same loop that keeps players coming back. The loop is the product architecture, not a layer of badges on top of it.
Newsroom
Awards, releases and where we are showing next.






Recognition
Awarded to Wizards at the SBC Awards 2023 Latam Summit, 2 November 2023.

















Now playing
Nothing yet





Welcome to Wizards
You have arrived somewhere that is also a game
Wizards builds games for a living, so we built this place like one. Take the full route, or cut straight to the work.
Wizards service
Fantasy sports settled like a lottery. Players pick nine, every scoring event is a hit, and more hits mean a bigger prize — one slate, one ticket, results the same night.


What is included
Cadence is configuration, not a product: which days a round opens, how long it stays open, how much of the schedule a ticket covers
Worked examples ship as Diario, Bi-semanal and Grande — same engine, different settings
market, sport, leagues, identity, game shape, price and prizes, the ladder, modalities, review
Fixed-point arithmetic through pricing, accumulation and settlement, so a prize ladder always sums to the pot exactly
A simulator computes hit distributions and prize frequency before publishing
baseball, basketball, American football and soccer
Retail and online from one configuration, with per-channel pricing and a store estate
Spanish, English and Portuguese in both the player app and the back office
Fantasy Slam · live build
The same product from both ends: what the player touches, and the nine-step form that produced it. Step through either side.

Every open cadence side by side — Diario at $1, Bi-semanal at $2 — each with its own pool, countdown to close and the hour results land. Language switches ES / EN / PT in the header, and the starting pool is stated before a single pick.
Retail terminal and phone run the same flow.
The console
Four groups in the rail, and a projection panel that recomputes on every keystroke. It does not just accept the configuration — it tells you when the maths is indefensible.
The back office

Pick anything in the rail. What it holds opens here.
It sits beside every step of the form and never goes stale. Tap a reading to see what it is protecting you from.
Try it
Ordered the way the decisions actually depend on each other. Walk the nine and the simulator runs at the end — no release, no deploy.
Start at step one. Each decision fixes what the next one can be.
{ }These three are worked examples, not a menu. Switch between them and only the numbers change — the engine reading them does not.