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Game Development
Art, engine, maths and audio in one forge — from first spin to certified release build.
- Maths & RTP models
- Engine, reels & physics
- Art, animation & FX
- Original audio
- Certification-ready builds
Tap the chips — 1 of 5
MasteredNo language matches that.
Gambling game studio
Concept, code, art and certification under one roof. We take slot and casino titles from a blank page to a live, regulated floor.





Our strong suit
Three disciplines, one team. Each one ships on its own or plugs into the other two.

01
Art, engine, maths and audio in one forge — from first spin to certified release build.
Tap the chips — 1 of 5
Mastered
02
Remote game servers, back offices, wallets and reporting — built to your stack and your scale.
Tap the chips — 1 of 5
Mastered
03
Player-facing apps on web and mobile, with the same polish we give a game client.
Tap the chips — 1 of 5
MasteredGame development
Titles we built for operators, other companies and for ourselves. Open any one and play the live demo in desktop, tablet or mobile, in the language you need.

Our platforms
Four platforms we build and run. Flip a bay to boot it, then open it. Bring the whole rack online and the floor pays you for it.




On the road
Seven stops on the circuit — three already stamped. Pin them all and the route pays out.
Tap a pin on the map, or a stop below, to see the details.

How we build
Games, apps and platforms — we build all three around the same loop that keeps players coming back. The loop is the product architecture, not a layer of badges on top of it.
Newsroom
Awards, releases and where we are showing next.






Recognition
Awarded to Wizards at the SBC Awards 2023 Latam Summit, 2 November 2023.

















Now playing
Nothing yet





Welcome to Wizards
You have arrived somewhere that is also a game
Wizards builds games for a living, so we built this place like one. Take the full route, or cut straight to the work.
Wizards service
Our remote gaming server and the Game Manager behind it — the console where analytics, operations, finance, the game catalogue, RNGs and every client tenant live in one place.


What is included
GGR, NGR, wagers, winnings, RTP, active players, client and operator shares, own-vs-provider mix and top games, with comparison periods
retention, sessions per player, lifecycle funnel, geo concentration, a UTC usage heatmap and device, browser, OS, language and currency breakdowns
portfolio interpretation and recommendations, scoped by client and date range
alerts, player sessions, player directory, client game instances, RNG assignments, bet levels and translation coverage
settlements and schedules, transactions, wagers, wallets, currency rates, round trace, unsettled rounds and wallet-versus-ledger reconciliation
provider integrations, the first-party game catalogue, marketing assets, and RNG designs and published RNGs
tenant hierarchy with flat and tree views, role-based permissions and a full audit log
game preview with 147 country presets, 47 languages, 54 locales and 164 currencies, plus an IoT console, async job queue, bug intake and deployment status
The console
Six families, thirty-two modules. Open them all and the console signs you off.
Pick a family above. The modules inside it open here.
Try it
When an operator asks what happened to a round, this is the answer — every hop the money took, in order, from one identifier. Run the trace.
idle — nothing traced yet
Inside the platform
