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Game Development
Art, engine, maths and audio in one forge — from first spin to certified release build.
- Maths & RTP models
- Engine, reels & physics
- Art, animation & FX
- Original audio
- Certification-ready builds
Tap the chips — 1 of 5
MasteredNo language matches that.
Gambling game studio
Concept, code, art and certification under one roof. We take slot and casino titles from a blank page to a live, regulated floor.





Our strong suit
Three disciplines, one team. Each one ships on its own or plugs into the other two.

01
Art, engine, maths and audio in one forge — from first spin to certified release build.
Tap the chips — 1 of 5
Mastered
02
Remote game servers, back offices, wallets and reporting — built to your stack and your scale.
Tap the chips — 1 of 5
Mastered
03
Player-facing apps on web and mobile, with the same polish we give a game client.
Tap the chips — 1 of 5
MasteredGame development
Titles we built for operators, other companies and for ourselves. Open any one and play the live demo in desktop, tablet or mobile, in the language you need.

Our platforms
Four platforms we build and run. Flip a bay to boot it, then open it. Bring the whole rack online and the floor pays you for it.




On the road
Seven stops on the circuit — three already stamped. Pin them all and the route pays out.
Tap a pin on the map, or a stop below, to see the details.

How we build
Games, apps and platforms — we build all three around the same loop that keeps players coming back. The loop is the product architecture, not a layer of badges on top of it.
Newsroom
Awards, releases and where we are showing next.






Recognition
Awarded to Wizards at the SBC Awards 2023 Latam Summit, 2 November 2023.

















Now playing
Nothing yet





Welcome to Wizards
You have arrived somewhere that is also a game
Wizards builds games for a living, so we built this place like one. Take the full route, or cut straight to the work.
Wizards service
A loyalty system that turns customers into members: a mobile app with XP, tiers, streaks, mini games, rewards and venue-aware content — and an admin where every one of those is configured and measured.


What is included
see status, find an activity, earn XP or a streak, redeem value, come back for the next event
levels, check-in earning, tier ladder, member card and card linking
a fifteen-game inventory with cooldowns, prize weights and per-game analytics
Rewards catalogue with XP price, stock, categories and a redemption queue
Events, promotions, announcements and reusable email and content templates
locations with geofences, sub-location geo places and beacon hardware
Analytics on members, visits, dwell, rewards, mini games, push, email, streaks and member flow
Audiences, staff roles, action logs, bug intake and AI insights across five departments
Try it
Earn the XP, hold the streak, climb the ladder and spend it. Every button here is a real earning rule from the admin.
Member card
no activity yet
Earning rules
Levels, check-in values, push caps and the member card are tenant settings — this ladder is one configuration, not the product.
How retention works
Retention is not one feature. It is six small ones stacked: something to link, a reason to open the app, a number worth protecting, a target to reach and something real at the end. Turn each off and the cohort curve tells you what it was carrying.
Mechanics in play
Cohort of 1,000 members
illustrative model — real curves come from the Members and Member Flow analytics
The admin
Everything the member sees is configured and measured in here. Open each area to read what it holds.
Pick an area. Its modules open here.
Inside the platform
