
WIZARDS / ENGINE
Original games. Specialist production.
Custom game development for Engine (Stake Engine)
Build the gameonly youcould imagine.
Custom game development for Engine (Stake Engine). Art, Spine 2D or scoped 3D, game mathematics and engineering, brought together for publishers and studios.
The work, in play
Ideas become playable.
Explore the Wizards game catalogue. Find a visual direction, open a demo, and bring us the ambition for your next original title.


Fortune of the Oasis
Play demo
Sultan's Riches
Play demo
Kaiten Feast
Play demo
Buffalo Wild Bounty
Play demo
Jokers Royal Riches
Play demo
Sport Crash
Play demo
Sport Rush Plinko
Play demo
Sands Of Time
Play demo
The Great Oak
Play demo
Royal Chicken
Play demo
Mines.exe
Play demo
Sugar Riches
Play demo
Fortune Reactor
Play demo
El Chancho Ganador
Play demo
Gallo Millonario
Play demo
Hi-Lo
Play demo
Raspadita
Play demo
Puppy Payout
Play demo
Shubh 999
Play demo
Royal Card
Play demo
Fortune Of The Nile
Play demo
Crown and Cards
Play demo
777 Gold
Play demo
Mystic 777
Play demo
Fortune King Tiger
Play demo
Zeus Wrath Of The Sky Father
Play demo
Fighter Ace
Play demo
Risk Rush
Play demo
Aviador Royal
Play demo
Rei Da Sorte!
Play demo
Cluck and Run
Play demo
Curse Of The Golden Idol
Play demo
Tower Of Adventure
Play demo
Plonque
Play demo
Deadly Bounty
Play demo
Bingo Al Toque
Play demo
Triple 777 Fortuna
Play demo
Mystic Gong Dynasty
Play demo
Animalitos
Play demo
Clover Gold
Play demo
Golden Tiger
Play demo
The Lightning Forge Of Zeus
Play demo
Torito Adventure
Play demo
Hoarders Hidden Fortune
Play demo
Cuy Millonario
Play demo
Ekeko Fest
Play demo
Wing Breaker
Play demo
Lunar Crash
Play demo
Flappy Crash
Play demo
Climber
Play demo
Homerun Crash
Play demo
DuckShoot
Play demo
Submarine
Play demo
Dragon Dance
Play demo
Fruit King 25
Play demo
Fruit Bonanza
Play demo
Dynastys Red Envelope
Play demo
Mimic Mania
Play demo
Owls Nest
Play demo
Oceans Bounty
Play demo
Treasure Map
Play demo
El Mapa Del Tesoro
Play demo
Nido del Tucuquere
Play demo
Perlas del Pacifico
Play demo
Los Tesoros de Tinka
Play demo
Raices Doradas
Play demo
Plaga Zombie
Play demo
Suerte Apocaliptica
Play demo
Raspa y Cazarrecompensas
Play demo
Inventor de los andes
Play demo
Tierra De Bandoleros
Play demo
Joyas del Imperio
Play demo
Oraculo
Play demo
Batalla Runica
Play demo
Tesoros de Pixelchaska
Play demo
Fiebre Deportiva
Play demo
Carna Va Mal
Play demo
El Templo Oculto
Play demoCatalogue demos show their individual builds. They do not establish Engine approval or regulated-market availability.
A game with its own identity
Great art. Mechanics that matter.
Build the visual experience and the game logic as one production. Choose the pipeline around the title you want to make.

Art with a point of view
Original characters, symbols and interface. Spine 2D, rendered 3D or a scoped real-time pipeline, with animation states and source deliverables defined up front.
More than spinning reels
Cascading reels, feature triggers and custom bonus buys, scoped alongside the math, outcome presentation and player-facing rules.
A handoff people can review
Frontend and math versions, rules, artwork, QA records and documentation. Review support is agreed in scope; Engine controls publication approval.
From first conversation to handoff
One team. A clear production path.
Shape the brief
Share your concept, references or existing build. Define the platform, mechanics and intended visual direction.
Agree the scope
Align deliverables, ownership, revision rounds, dependencies and acceptance milestones in a project-specific proposal.
Build & validate
Develop the art, animation, math and client together, with agreed device and game-state checks.
Prepare the review
Package the agreed build, media and documentation, with responsibilities for review corrections made explicit.
ENGINE / PRODUCTION
Inside the production scope
The detail behind the visuals: deliverables, animation decisions, ownership and review responsibilities.
Wizards works with publishers and game studios commissioning original casino games for Engine, also known as Stake Engine. We bring the concept, visual production, game mathematics and frontend work into one project-specific production plan. Operators planning exclusive content can use the same scoping process.
Original production, from the brief to the review package
A complete game needs more than an attractive reel set. The math must describe the mechanics, the client must communicate the resulting outcomes, and the delivery package must let another person understand what was built. We define those responsibilities together before preparing a quote.
| Workstream | What we define with your team |
|---|---|
| Concept and mechanics | Theme, reel or grid structure, cascades, feature triggers and the boundaries of each bonus mode |
| Art and animation | Characters, symbols, interface, Spine 2D or a scoped 3D pipeline, state transitions and required source assets |
| Game mathematics | Target profile, mode costs, outcome distribution, simulation and documentation against the platform specification |
| Frontend and integration | Outcome presentation, responsive layouts, platform communication, languages and device acceptance criteria |
| QA and handoff | Rules, replay and error-state checks, build identities, media, documentation and agreed review support |
High-end animation with a defined production scope
Spine 2D, rendered 3D and real-time 3D have different asset, engineering and device requirements. A useful brief specifies the shots, character states, symbol animations and bonus sequences the title needs. We assess the visual direction against the intended client and platform before choosing the delivery pipeline.
For cascading reels and custom bonus modes, the brief should explain when each state begins, how outcomes are displayed and which rules a player needs to understand. Extra animation cannot compensate for an unclear mechanic. A reference game can communicate a goal; your original theme, assets and implementation still need their own scope.
One quote for the work your game actually needs
Send the concept or existing build, the target platform, your preferred timeline and any art or mathematics already available. An optional private budget helps us discuss tradeoffs; it is not required to start the conversation. We prepare the quote around agreed deliverables, revision rounds, dependencies and acceptance milestones rather than a public package price.
The proposal should distinguish game-specific deliverables from reusable tooling and third-party licences. Ownership, publisher-account responsibilities, post-delivery support and changes outside the agreed brief belong in the written scope.
Review preparation and approval are separate
The handoff can include the agreed frontend and math versions, rules, artwork, QA records and documentation, plus support for in-scope review corrections. Engine decides publication approval; independent testing and market-specific legal requirements are separate responsibilities. We do not promise an approval outcome or a platform-controlled launch date. See the current Engine approval requirements and submission checklist.
See the work, then shape the brief
Our game-development catalogue lets you inspect game work and demos. A demo illustrates that particular build; it does not establish Engine approval or availability in a regulated market. For broader slot production, read our custom slot development service.
Use our guide to commissioning an Engine game studio to prepare references, ownership questions and a reviewable deliverable list. Then request a project quote with what you have and what you want to build.
Tell us about your Engine game
Let’s build your project brief.
Share the idea and the production you need. Your answers help us prepare a focused conversation and a project-specific quote.
No public price packages. We scope the proposal around your game.
Read the commissioning guide →Prefer email? hello@wizards.us
Request a project quote →
